In their prime, the Neinzul Custodians were a part of a grand Neinzul empire that spanned many stars, all under a single hive mind. The Neinzul Custodians are the result of a Neinzul hive mind that has refused to divide itself. If they notice us attacking a nearby AI world, they may send in special units that deploy turrets mid battle to assist us. They are similar to the AI Warden Fleets subroutine, being defensive in nature, but they are also capable of supporting us while attacking. ![]() While they haven’t said why, the AI is hostile to them and will attempt to exterminate them on sight.ĭeployment of turrets and watchtowers with Neinzul Sapper patrol units are a common sight wherever they entrench themselves. They are willing and able to assist us in our resistance against the AI. The Neinzul Sappers are part of a Neinzul hive mind that has been able to integrate themselves swiftly into our own ranks. More on those later, for now, let’s talk about the big factions! As per the norm, new ships, mechanics, and buildings that come with DLCs have been added in to spice up the game even more. When playing as the Necromancer faction, you can choose to either play it as an entirely new way to play the game as a Necromancer Empire, or as a supportive role in multiplayer games as the Necromancer Sidekick. If these factions aren’t of interest to you, then perhaps the all new evil and insidious Necromancer player type is. From the fractured roaming enclaves, the ever roaming migrants, to the terrifying and eldritch Elderlings, no two minor factions will ever feel identical to each other. With the focus of this DLC being the Neinzul and their unique civilization, You’ll be interacting with them for nearly every minute of the game in the form of six new minor factions. Development on this massive new playstyle took an entire year, and the word from most of our testers is that this is their new favorite way to experience the game.įor multiplayer, there is an optional Necromancer Sidekick that can play alongside human or necromancer empires, or in single-player or multi-player you can have any number of Necromancer Empires on their own or with other player types. Capture enemy guard posts, make skeletons and wights out of enemy ships, and quest against the Templars and the Neinzul Elderlings. Behold, the true power of the Neinzul! From the Evil Necromancer (that could be you) to the Eldritch Elderlings! New Player Type! The NecromancerĪ new optional way to play the entire game! Rather than playing as the usual Human Empire, playing as a Necromancer gives you control over a mobile fleet that feasts on the living from other universes. ![]() ![]() The Neinzul Abyss will see you fighting with or against their full might. Well, those were just the forward scouts. Veterans of Fleet Command will remember the Neinzul as swarmers who attrited to death.
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